This is very well done! I love the options for names for the cats, and that the security dog is named Gerald. The technical execution is great -- picking up the chips & encountering Gerald, vs not having the chips.
There were a couple of moments where there wasn't a link back to the other passages so I had to use the back button, like when the front door is locked and I need the key (not a big problem, but kind of interrupts the navigation of the story). Also, having another link to check the window from the place where you can access front door / storage room / manager's office could be helpful. I really like that there are many different ways to get out & many different endings (and that the cats seem to always be fine, even if they're a little annoyed )
The wording for each passage is short, which I like, it adds to the story and I believe with the constraint of this project you did it very successfully.
The choosing the name for the cat added some kind of spice to the game because I can choose to name my cats salmon and sushi which is nice.
I think the cat is an unexpected highlight, surprising the player while bringing a touch of lightheartedness and humor, adding color to the overall game.
Regarding the "Window/ Storage Room" section, I think maybe adding some extra processes or interactions would make the exploration experience more natural and enjoyable? For example, could the cat unintentionally trigger clues or help players find ladders?
I loved the idea of choosing the cat names. It added a really fun and comedic aspect to the game.
I don't feel it's too random. I'm working on a game now that has a similar location. I think it would have been helpful, though to put another location that seems a little off-putting so it doesn't stick out as much to the player.
I really enjoy this game idea, especially with the theme that you need to get back home to your cats!
I do think the window/storage room part admittedly feels a little out of place. I would say instead of having the window be the determining factor for that ending, because it is a little confusing, just keep it to the storage room and maybe add a little extra exploration opportunity with some choices in there!
The impact of the risks you take feels pretty solid as well! On that note, I like how ominous you made Gerald, he's giving absolute unit vibes and I respect that
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This is very well done! I love the options for names for the cats, and that the security dog is named Gerald. The technical execution is great -- picking up the chips & encountering Gerald, vs not having the chips.
There were a couple of moments where there wasn't a link back to the other passages so I had to use the back button, like when the front door is locked and I need the key (not a big problem, but kind of interrupts the navigation of the story). Also, having another link to check the window from the place where you can access front door / storage room / manager's office could be helpful. I really like that there are many different ways to get out & many different endings (and that the cats seem to always be fine, even if they're a little annoyed )
This is simple, straightforward and I like it!
The wording for each passage is short, which I like, it adds to the story and I believe with the constraint of this project you did it very successfully.
The choosing the name for the cat added some kind of spice to the game because I can choose to name my cats salmon and sushi which is nice.
I think the cat is an unexpected highlight, surprising the player while bringing a touch of lightheartedness and humor, adding color to the overall game.
Regarding the "Window/ Storage Room" section, I think maybe adding some extra processes or interactions would make the exploration experience more natural and enjoyable? For example, could the cat unintentionally trigger clues or help players find ladders?
I loved the idea of choosing the cat names. It added a really fun and comedic aspect to the game.
I don't feel it's too random. I'm working on a game now that has a similar location. I think it would have been helpful, though to put another location that seems a little off-putting so it doesn't stick out as much to the player.
I really enjoy this game idea, especially with the theme that you need to get back home to your cats!
I do think the window/storage room part admittedly feels a little out of place. I would say instead of having the window be the determining factor for that ending, because it is a little confusing, just keep it to the storage room and maybe add a little extra exploration opportunity with some choices in there!
The impact of the risks you take feels pretty solid as well! On that note, I like how ominous you made Gerald, he's giving absolute unit vibes and I respect that